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Each army is a well-oiled machine that can dominate as long as you maintain good order and things go according to plan.
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The Yin and Yang system encourages you to build resilient formations where melee troops are always supported by missile troops, and vice-versa. The Legions of Chaos roster is versatile mayhem on the battlefield, eventually able to unlock all of the units from all four Chaos gods if you go down the Chaos Undivided path. You have to know when to play it safe, when to take risks, when to pick a fight with each realm's defenders, and when it's worth engaging one of your rivals in a field battle to keep them from the prize. But if you spend too much time doing that, one of the other factions who threw caution to the wind might slay the Daemon Prince before you even get there. I chose to go to Nurgle's realm first, where merely marching around will cause devastating attrition until you've visited four places of power to stack a disease immunity buff. I really enjoyed the dynamic this created, like a tight-knit cast of bitter rivals who might be from different corners of the earth, but will be brought together Battle Royale style for murderous sprints through surreal worlds of death and nightmare. And all the other faction leaders will be trying to do the same thing. When the rifts into the Chaos Realms open, you have a limited amount of time to defeat a rival Daemon Prince and take his soul. I did, however, keep running into everyone else. I didn't see him in person in the 50 turns I was able to play, though I was assured he will be around and not merely come down from his dark fortress to challenge you at the final hour. The current Big Four don't necessarily want some upstart challenging their power, after all. He's the most powerful Daemon Prince of them all, and will serve as the main antagonist and a sort of final boss, even if you're playing as one of the other Chaos factions. Ursun's jailer is none other than Be'lakor, the First of the Damned.
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